Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 87 days ago
4 / 9 / 2
K / D / A
37.5%
Kill participation
910.9
Damage / min
11,259g
430.3 gold / min
15
10 placed · 2 cleared
249
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv sendrope#sendr
Mordekaiser · Top
2 / 7 / 5
43.8% KP
16,291
18.9% share
8,946g
166 CS · 6.3/m
Mooooon#NA1
Kindred · Jungle
6 / 5 / 5
68.8% KP
19,481
22.6% share
11,387g
187 CS · 7.1/m
Lobby Admin#FIGHT
Corki · Mid
4 / 9 / 2
37.5% KP
23,835
27.7% share
11,259g
249 CS · 9.5/m
RootMan1#NA1
Viktor · ADC
3 / 7 / 3
37.5% KP
18,666
21.7% share
10,665g
202 CS · 7.7/m
dshindshin#dshin
Taliyah · Support
1 / 8 / 3
25% KP
7,761
9% share
6,627g
32 CS · 1.2/m
Red side
VictoryGreed#7123
Zed · Top
4 / 5 / 7
30.6% KP
27,895
28.4% share
10,267g
221 CS · 8.4/m
WhiteKnight77#NA1
Viego · Jungle
13 / 2 / 6
52.8% KP
23,247
23.6% share
14,502g
216 CS · 8.3/m
Ablazeolive#NA1
Locke · Mid
15 / 4 / 3
50% KP
28,176
28.6% share
12,858g
201 CS · 7.7/m
twitchtvELZEKING#RANK1
Miss Fortune · ADC
3 / 3 / 7
27.8% KP
14,856
15.1% share
11,282g
203 CS · 7.8/m
syeu#syeu
Soraka · Support
1 / 2 / 21
61.1% KP
4,203
4.3% share
8,457g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
