Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 85 days ago
7 / 8 / 5
K / D / A
42.9%
Kill participation
1,063.1
Damage / min
13,080g
422.2 gold / min
23
11 placed · 2 cleared
256
8.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpark T Spino#Issun
Rumble · Top
12 / 4 / 14
50% KP
36,134
20.2% share
14,140g
221 CS · 7.1/m
solace#gess
Skarner · Jungle
7 / 2 / 23
57.7% KP
29,720
16.6% share
14,146g
210 CS · 6.8/m
Fearful Prisoner#moon
Qiyana · Mid
12 / 7 / 11
44.2% KP
43,408
24.2% share
14,406g
176 CS · 5.7/m
Curtis Jackson#GRODT
Karthus · ADC
18 / 10 / 11
55.8% KP
50,804
28.4% share
19,035g
252 CS · 8.1/m
Swkeeee#NA1
Sona · Support
3 / 5 / 32
67.3% KP
19,106
10.7% share
11,567g
47 CS · 1.5/m
Red side
DefeatBrandoinks#JOKO
Irelia · Top
5 / 15 / 5
35.7% KP
25,760
21.7% share
13,611g
208 CS · 6.7/m
StarWhale#NA1
Xin Zhao · Jungle
4 / 9 / 6
35.7% KP
23,613
19.9% share
12,222g
242 CS · 7.8/m
Lobby Admin#FIGHT
Cassiopeia · Mid
7 / 8 / 5
42.9% KP
32,937
27.8% share
13,080g
256 CS · 8.3/m
cookie#이쿠키
Locke · ADC
9 / 12 / 5
50% KP
19,556
16.5% share
14,873g
214 CS · 6.9/m
Wrath#power
Poppy · Support
3 / 8 / 10
46.4% KP
16,799
14.2% share
10,151g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
