Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Illaoi
Defeat
Ranked Solo/Duo · 84 days ago
5 / 7 / 3
K / D / A
29.6%
Kill participation
936.1
Damage / min
11,225g
432 gold / min
21
9 placed · 0 cleared
220
8.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBarbecueRibs#NA1
Ornn · Top
3 / 5 / 6
37.5% KP
17,248
19.9% share
9,394g
175 CS · 6.7/m
Steal the show#0508
Qiyana · Jungle
9 / 2 / 4
54.2% KP
22,585
26.1% share
16,045g
218 CS · 8.4/m
nooneknows14#23432
Ekko · Mid
3 / 4 / 4
29.2% KP
15,646
18.1% share
10,767g
225 CS · 8.7/m
Tomo#0999
Miss Fortune · ADC
9 / 9 / 5
58.3% KP
25,390
29.4% share
16,082g
251 CS · 9.7/m
노숙자 돈통 걷어차기#클로버
Braum · Support
0 / 7 / 15
62.5% KP
5,628
6.5% share
7,607g
23 CS · 0.9/m
Red side
DefeatLobby Admin#FIGHT
Illaoi · Top
5 / 7 / 3
29.6% KP
24,322
28.9% share
11,225g
220 CS · 8.5/m
Aeon#NA3
Lee Sin · Jungle
8 / 5 / 7
55.6% KP
16,749
19.9% share
11,015g
171 CS · 6.6/m
Toka#ASOL
Syndra · Mid
4 / 3 / 3
25.9% KP
15,365
18.3% share
11,654g
230 CS · 8.9/m
TICKTMASTRBOTTER#IDC
Ashe · ADC
6 / 5 / 9
55.6% KP
18,015
21.4% share
12,557g
201 CS · 7.7/m
SHOP MRBEAST#69420
Pyke · Support
4 / 4 / 9
48.1% KP
9,704
11.5% share
8,007g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
