Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 83 days ago
7 / 5 / 10
K / D / A
51.5%
Kill participation
1,209.8
Damage / min
12,944g
475.6 gold / min
19
12 placed · 1 cleared
227
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOnScreenMovie2#NA1
Ornn · Top
2 / 7 / 3
25% KP
15,874
17.1% share
8,139g
139 CS · 5.1/m
Alan#000
Hecarim · Jungle
6 / 5 / 3
45% KP
16,502
17.8% share
12,080g
228 CS · 8.4/m
syeu#syeu
Akali · Mid
9 / 7 / 1
50% KP
25,418
27.4% share
11,939g
159 CS · 5.8/m
Zven#S16XD
Lucian · ADC
2 / 6 / 4
30% KP
22,115
23.8% share
12,034g
264 CS · 9.7/m
Memesta#NA2
Sona · Support
1 / 8 / 8
45% KP
12,876
13.9% share
7,341g
23 CS · 0.8/m
Red side
VictoryJinus Bestfriend#Saja
Gnar · Top
6 / 2 / 9
45.5% KP
40,911
30% share
13,206g
253 CS · 9.3/m
Weaver#DFate
Lee Sin · Jungle
16 / 4 / 8
72.7% KP
29,625
21.7% share
15,883g
206 CS · 7.6/m
Lobby Admin#FIGHT
Cassiopeia · Mid
7 / 5 / 10
51.5% KP
32,926
24.1% share
12,944g
227 CS · 8.3/m
Scuz Gnat#NA1
Malzahar · ADC
4 / 7 / 8
36.4% KP
23,214
17% share
11,238g
195 CS · 7.2/m
mit#yasuo
Nami · Support
0 / 2 / 22
66.7% KP
9,905
7.3% share
8,436g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
