Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 83 days ago
13 / 7 / 7
K / D / A
54.1%
Kill participation
1,446.9
Damage / min
17,159g
519.7 gold / min
38
14 placed · 4 cleared
293
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiji#Zone
Naafiri · Top
8 / 3 / 8
66.7% KP
21,892
21.2% share
15,931g
266 CS · 8.1/m
kycp2006#yvr
Jarvan IV · Jungle
3 / 8 / 17
83.3% KP
11,530
11.1% share
11,712g
178 CS · 5.4/m
Jinus Bestfriend#Saja
Akali · Mid
6 / 10 / 5
45.8% KP
23,878
23.1% share
11,825g
204 CS · 6.2/m
ENJAMBMENT#jam
Vel'Koz · ADC
4 / 4 / 10
58.3% KP
31,869
30.8% share
14,404g
287 CS · 8.7/m
Zyko#NA1
Camille · Support
3 / 12 / 11
58.3% KP
14,331
13.8% share
10,039g
41 CS · 1.2/m
Red side
VictoryTy G#Teemo
Teemo · Top
5 / 3 / 7
32.4% KP
20,640
15.5% share
13,749g
265 CS · 8/m
dmoney#401K
Qiyana · Jungle
14 / 5 / 9
62.2% KP
40,171
30.2% share
18,500g
264 CS · 8/m
Lobby Admin#FIGHT
Azir · Mid
13 / 7 / 7
54.1% KP
47,773
35.9% share
17,159g
293 CS · 8.9/m
Humphreys#NA1
Syndra · ADC
4 / 5 / 10
37.8% KP
15,940
12% share
14,402g
279 CS · 8.5/m
snow penguin#NA9
Rell · Support
1 / 4 / 23
64.9% KP
8,569
6.4% share
10,210g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
