Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 83 days ago
11 / 7 / 6
K / D / A
77.3%
Kill participation
2,146.8
Damage / min
15,091g
590.6 gold / min
16
8 placed · 1 cleared
248
9.7 CS / min
Objective control
3
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAutolykus#NA1
Mordekaiser · Top
11 / 3 / 3
27.5% KP
28,205
23.6% share
13,054g
206 CS · 8.1/m
Kitzuo#NA1
Xin Zhao · Jungle
15 / 4 / 6
41.2% KP
22,568
18.9% share
15,410g
233 CS · 9.1/m
NotABot#4619
Sylas · Mid
2 / 5 / 14
31.4% KP
13,709
11.5% share
9,073g
141 CS · 5.5/m
IlIlIlIlIIlIlIl#IlIl
Lucian · ADC
18 / 6 / 9
52.9% KP
45,764
38.3% share
15,799g
243 CS · 9.5/m
FatKidsAttack#5399
Nami · Support
5 / 4 / 25
58.8% KP
9,256
7.7% share
10,305g
32 CS · 1.3/m
Red side
Defeat皮皮信#Mike
Jarvan IV · Top
2 / 14 / 6
36.4% KP
12,627
10.7% share
8,733g
142 CS · 5.6/m
Simply BD#GOAT
Ambessa · Jungle
4 / 10 / 8
54.5% KP
18,116
15.3% share
10,126g
167 CS · 6.5/m
Lobby Admin#FIGHT
Azir · Mid
11 / 7 / 6
77.3% KP
54,851
46.4% share
15,091g
248 CS · 9.7/m
DarkDragon48#NA1
Corki · ADC
4 / 9 / 7
50% KP
21,682
18.3% share
11,102g
176 CS · 6.9/m
VAP404#404
Blitzcrank · Support
1 / 11 / 5
27.3% KP
11,061
9.3% share
6,193g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
