Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 82 days ago
10 / 8 / 1
K / D / A
73.3%
Kill participation
1,369.6
Damage / min
13,519g
556.7 gold / min
17
8 placed · 0 cleared
189
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpark T Spino#Issun
Zaahen · Top
0 / 6 / 2
13.3% KP
10,301
12.8% share
7,507g
187 CS · 7.7/m
JunJia#余峻嘉
Xin Zhao · Jungle
2 / 11 / 5
46.7% KP
14,926
18.5% share
7,798g
110 CS · 4.5/m
Raveydemon#NA1
Locke · Mid
2 / 7 / 2
26.7% KP
10,683
13.3% share
8,144g
173 CS · 7.1/m
Lobby Admin#FIGHT
Ziggs · ADC
10 / 8 / 1
73.3% KP
33,259
41.3% share
13,519g
189 CS · 7.8/m
Destiny2007#BUI
Camille · Support
1 / 14 / 7
53.3% KP
11,429
14.2% share
6,508g
21 CS · 0.9/m
Red side
VictoryRazahl#KING
Warwick · Top
10 / 4 / 6
34.8% KP
29,964
26.7% share
12,007g
201 CS · 8.3/m
really big meme#NA1
Kha'Zix · Jungle
22 / 0 / 4
56.5% KP
30,963
27.6% share
17,139g
265 CS · 10.9/m
Petricite#Locke
Galio · Mid
5 / 3 / 20
54.3% KP
26,835
23.9% share
10,283g
161 CS · 6.6/m
kersey#OQxD
Syndra · ADC
5 / 4 / 13
39.1% KP
15,547
13.9% share
10,579g
167 CS · 6.9/m
Swordblue#1345
Janna · Support
4 / 4 / 28
69.6% KP
8,799
7.8% share
8,410g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
