Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Defeat
Ranked Solo/Duo · 82 days ago
5 / 8 / 3
K / D / A
36.4%
Kill participation
1,113.5
Damage / min
10,388g
436.5 gold / min
16
8 placed · 1 cleared
180
7.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwitch DoxaMid#NA2
Sylas · Top
9 / 4 / 3
33.3% KP
20,411
21.8% share
11,711g
183 CS · 7.7/m
dumpa#NA1
Vi · Jungle
5 / 3 / 10
41.7% KP
17,282
18.4% share
11,766g
188 CS · 7.9/m
Aiden Yasuo#MESSI
Yasuo · Mid
7 / 5 / 7
38.9% KP
21,767
23.2% share
11,367g
202 CS · 8.5/m
Eria#Yuuto
Yunara · ADC
5 / 4 / 12
47.2% KP
17,543
18.7% share
12,768g
185 CS · 7.8/m
mid gap sorry#20172
LeBlanc · Support
10 / 6 / 7
47.2% KP
16,816
17.9% share
10,198g
42 CS · 1.8/m
Red side
Defeatcant type#1998
Gnar · Top
4 / 5 / 5
40.9% KP
25,699
30.2% share
10,882g
196 CS · 8.2/m
ForgotToPot#NA1
Hecarim · Jungle
5 / 7 / 5
45.5% KP
12,464
14.6% share
10,133g
141 CS · 5.9/m
Lobby Admin#FIGHT
Heimerdinger · Mid
5 / 8 / 3
36.4% KP
26,501
31.1% share
10,388g
180 CS · 7.6/m
Infernodan#Dan
Caitlyn · ADC
2 / 9 / 5
31.8% KP
11,350
13.3% share
9,794g
174 CS · 7.3/m
Dun#NA1
Blitzcrank · Support
6 / 7 / 10
72.7% KP
9,143
10.7% share
8,533g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
