Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 82 days ago
12 / 3 / 15
K / D / A
60%
Kill participation
1,478.4
Damage / min
17,912g
564.8 gold / min
32
14 placed · 2 cleared
299
9.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbaconlips999#9999
Darius · Top
10 / 12 / 0
33.3% KP
28,300
26.6% share
14,839g
237 CS · 7.5/m
noskinviego#rose
Viego · Jungle
9 / 10 / 5
46.7% KP
20,571
19.3% share
14,521g
186 CS · 5.9/m
Hermius#NA2
Sylas · Mid
3 / 8 / 3
20% KP
17,355
16.3% share
9,698g
194 CS · 6.1/m
M0XY#3928
Draven · ADC
7 / 7 / 10
56.7% KP
28,723
27% share
18,550g
294 CS · 9.3/m
LL TRIGGER#55555
Thresh · Support
1 / 8 / 20
70% KP
11,563
10.9% share
10,105g
31 CS · 1/m
Red side
VictorySupercoolgamer14#NA1
Ambessa · Top
11 / 5 / 12
51.1% KP
35,558
23.8% share
14,669g
216 CS · 6.8/m
peace and quiet#idc
Talon · Jungle
16 / 7 / 11
60% KP
37,952
25.4% share
21,043g
283 CS · 8.9/m
Lobby Admin#FIGHT
Cassiopeia · Mid
12 / 3 / 15
60% KP
46,889
31.4% share
17,912g
299 CS · 9.4/m
Greenteabub#1111
Varus · ADC
2 / 6 / 6
17.8% KP
13,512
9% share
12,677g
270 CS · 8.5/m
juIy#broke
Pantheon · Support
4 / 10 / 18
48.9% KP
15,579
10.4% share
10,779g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
