Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 82 days ago
4 / 9 / 10
K / D / A
63.6%
Kill participation
1,049.1
Damage / min
12,863g
388.8 gold / min
27
12 placed · 7 cleared
241
7.3 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRhaastie#fan
Riven · Top
7 / 5 / 9
48.5% KP
27,650
20.8% share
16,911g
273 CS · 8.3/m
Evan#lai
Rengar · Jungle
17 / 3 / 5
66.7% KP
35,580
26.7% share
19,489g
293 CS · 8.9/m
Retrozing#hey
Viktor · Mid
5 / 6 / 7
36.4% KP
31,010
23.3% share
12,090g
203 CS · 6.1/m
Twisted Bow#imp
Senna · ADC
1 / 5 / 15
48.5% KP
21,908
16.5% share
14,161g
213 CS · 6.4/m
AURA MONSTER67#JIT
Nidalee · Support
3 / 3 / 11
42.4% KP
16,936
12.7% share
11,077g
58 CS · 1.8/m
Red side
Defeat没有情绪#007
Ambessa · Top
4 / 11 / 3
31.8% KP
18,928
17.8% share
10,139g
170 CS · 5.1/m
Maxander#NA1
Viego · Jungle
6 / 3 / 6
54.5% KP
13,318
12.5% share
13,459g
215 CS · 6.5/m
Lobby Admin#FIGHT
Azir · Mid
4 / 9 / 10
63.6% KP
34,707
32.6% share
12,863g
241 CS · 7.3/m
Infernodan#Dan
Miss Fortune · ADC
7 / 6 / 6
59.1% KP
34,126
32% share
17,602g
295 CS · 8.9/m
ENJAMBMENT#jam
Thresh · Support
1 / 4 / 10
50% KP
5,500
5.2% share
8,241g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
