Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 81 days ago
5 / 8 / 6
K / D / A
30.6%
Kill participation
1,255.5
Damage / min
12,298g
442.1 gold / min
20
10 placed · 0 cleared
239
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGPmoney#NA1
Olaf · Top
6 / 8 / 4
43.5% KP
29,458
28% share
12,171g
263 CS · 9.5/m
Dom is Wom#NA1
Lee Sin · Jungle
8 / 8 / 3
47.8% KP
15,584
14.8% share
12,518g
163 CS · 5.9/m
twtv snooore#liss
Lissandra · Mid
2 / 5 / 6
34.8% KP
21,639
20.6% share
10,231g
230 CS · 8.3/m
Yuriyumilol#NA1
Tristana · ADC
6 / 7 / 2
34.8% KP
19,152
18.2% share
14,408g
241 CS · 8.7/m
PetoriaOasis#NA1
Sona · Support
1 / 8 / 10
47.8% KP
19,288
18.3% share
8,713g
53 CS · 1.9/m
Red side
VictoryIRON V PLAYER#lol
Renekton · Top
9 / 4 / 2
30.6% KP
23,590
21.2% share
12,555g
224 CS · 8.1/m
Alan#000
Viego · Jungle
9 / 4 / 8
47.2% KP
18,085
16.2% share
13,577g
200 CS · 7.2/m
Lobby Admin#FIGHT
Azir · Mid
5 / 8 / 6
30.6% KP
34,923
31.3% share
12,298g
239 CS · 8.6/m
jiggy glider#GLIDE
Ezreal · ADC
10 / 3 / 9
52.8% KP
24,731
22.2% share
15,416g
226 CS · 8.1/m
DARK LORD VINCE#EGO
Zilean · Support
3 / 4 / 14
47.2% KP
10,164
9.1% share
9,518g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
