Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 80 days ago
13 / 8 / 9
K / D / A
48.9%
Kill participation
1,507.1
Damage / min
15,412g
564.5 gold / min
18
10 placed · 1 cleared
238
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrucile#Coach
Viktor · Top
10 / 7 / 8
72% KP
31,037
37.5% share
11,392g
179 CS · 6.6/m
Wocaoo#NA1
Bel'Veth · Jungle
5 / 11 / 8
52% KP
13,734
16.6% share
10,966g
182 CS · 6.7/m
NEXTLATAM ADKING#Ray
Rumble · Mid
2 / 10 / 6
32% KP
11,793
14.2% share
9,051g
175 CS · 6.4/m
bitter heart#1314
Kalista · ADC
7 / 6 / 3
40% KP
20,893
25.2% share
14,372g
262 CS · 9.6/m
Buffing#Tune
Lulu · Support
1 / 11 / 10
44% KP
5,387
6.5% share
6,817g
16 CS · 0.6/m
Red side
VictoryFRYST様#531
Akali · Top
6 / 3 / 12
40% KP
15,898
14.4% share
10,927g
166 CS · 6.1/m
Dun#NA1
Viego · Jungle
8 / 8 / 12
44.4% KP
13,624
12.3% share
12,524g
179 CS · 6.6/m
Lobby Admin#FIGHT
Azir · Mid
13 / 8 / 9
48.9% KP
41,145
37.2% share
15,412g
238 CS · 8.7/m
ghelb#NA1
Jhin · ADC
12 / 0 / 15
60% KP
27,916
25.3% share
16,622g
245 CS · 9/m
AllPro#993
Camille · Support
6 / 7 / 14
44.4% KP
11,906
10.8% share
9,523g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
