Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 77 days ago
7 / 10 / 5
K / D / A
30.8%
Kill participation
1,430.8
Damage / min
16,778g
443.3 gold / min
48
17 placed · 8 cleared
324
8.6 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWINDERIUM#ROSÉ
Olaf · Top
3 / 7 / 5
20.5% KP
21,143
13.1% share
13,398g
289 CS · 7.6/m
bibiswagg#tozz
Lillia · Jungle
8 / 10 / 9
43.6% KP
27,241
16.9% share
15,798g
280 CS · 7.4/m
Moss#LikeA
Yone · Mid
9 / 7 / 11
51.3% KP
51,523
31.9% share
17,830g
315 CS · 8.3/m
DARKWINGS#NA3
Viktor · ADC
14 / 10 / 10
61.5% KP
53,210
33% share
17,891g
286 CS · 7.6/m
Bit By Kafuu#GOAT
Rell · Support
5 / 5 / 22
69.2% KP
8,311
5.1% share
11,247g
28 CS · 0.7/m
Red side
Victorycant type#1998
Vayne · Top
16 / 4 / 4
51.3% KP
52,161
27.8% share
20,392g
328 CS · 8.7/m
Exodia#Fear
Nocturne · Jungle
8 / 7 / 10
46.2% KP
27,148
14.5% share
17,072g
251 CS · 6.6/m
Lobby Admin#FIGHT
Tristana · Mid
7 / 10 / 5
30.8% KP
54,155
28.9% share
16,778g
324 CS · 8.6/m
Ragna#Hunt
Syndra · ADC
7 / 8 / 10
43.6% KP
38,175
20.4% share
19,751g
334 CS · 8.8/m
AURA MONSTER67#JIT
Elise · Support
1 / 10 / 11
30.8% KP
15,828
8.4% share
10,280g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
