Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 77 days ago
6 / 8 / 3
K / D / A
33.3%
Kill participation
1,160.9
Damage / min
12,011g
454.7 gold / min
18
8 placed · 1 cleared
232
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLaceration#Zed
Zed · Top
8 / 2 / 2
37% KP
30,393
25.9% share
17,307g
282 CS · 10.7/m
Walter Mitty#SHH
Shyvana · Jungle
6 / 5 / 7
48.1% KP
25,410
21.7% share
12,799g
210 CS · 7.9/m
Lobby Admin#FIGHT
Azir · Mid
6 / 8 / 3
33.3% KP
30,666
26.2% share
12,011g
232 CS · 8.8/m
ChawhatDarkMoon#Moon
Miss Fortune · ADC
3 / 8 / 4
25.9% KP
12,480
10.6% share
11,987g
218 CS · 8.3/m
Wxlter White#NA1
Swain · Support
4 / 10 / 10
51.9% KP
18,315
15.6% share
9,380g
30 CS · 1.1/m
Red side
DefeatMeowMeowADC#CELI
Ornn · Top
2 / 3 / 6
24.2% KP
11,574
10.9% share
8,569g
182 CS · 6.9/m
ark#woopa
Ekko · Jungle
5 / 7 / 14
57.6% KP
22,190
20.9% share
11,176g
181 CS · 6.9/m
cant type#1998
Riven · Mid
5 / 3 / 6
33.3% KP
17,453
16.5% share
11,964g
244 CS · 9.2/m
Ascended Beyond#4444
Jhin · ADC
16 / 4 / 8
72.7% KP
36,556
34.5% share
16,242g
210 CS · 7.9/m
Fuqyoo#4905
Tryndamere · Support
5 / 10 / 14
57.6% KP
18,169
17.1% share
8,697g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
