Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 77 days ago
6 / 7 / 9
K / D / A
41.7%
Kill participation
938.1
Damage / min
10,638g
471.4 gold / min
25
11 placed · 4 cleared
178
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCodZombies Lover#Sally
Fiddlesticks · Top
2 / 7 / 4
25% KP
13,889
19.2% share
7,258g
121 CS · 5.4/m
Cole Caufield#MTL
Nidalee · Jungle
5 / 6 / 9
58.3% KP
14,656
20.3% share
8,911g
120 CS · 5.3/m
dmoney#401K
Qiyana · Mid
7 / 8 / 5
50% KP
18,961
26.2% share
10,396g
146 CS · 6.5/m
사랑의 인사#amour
Lucian · ADC
8 / 8 / 6
58.3% KP
20,087
27.8% share
11,254g
184 CS · 8.2/m
Breezyyy#NA1
Braum · Support
2 / 7 / 14
66.7% KP
4,779
6.6% share
6,826g
20 CS · 0.9/m
Red side
Victory7Wylly7#NA1
Gangplank · Top
13 / 4 / 2
41.7% KP
20,845
25.7% share
12,753g
171 CS · 7.6/m
Tèo#abcd
Sylas · Jungle
10 / 4 / 8
50% KP
16,035
19.7% share
12,294g
172 CS · 7.6/m
Lobby Admin#FIGHT
Anivia · Mid
6 / 7 / 9
41.7% KP
21,169
26.1% share
10,638g
178 CS · 7.9/m
cant type#1998
Riven · ADC
6 / 3 / 7
36.1% KP
14,728
18.1% share
13,841g
208 CS · 9.2/m
Tub#Tubby
Nautilus · Support
1 / 6 / 15
44.4% KP
8,444
10.4% share
7,298g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
