Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 75 days ago
10 / 3 / 14
K / D / A
47.1%
Kill participation
1,196.9
Damage / min
16,913g
545.6 gold / min
35
12 placed · 7 cleared
325
10.5 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGood Boi#twtv
Viktor · Top
6 / 10 / 8
43.8% KP
30,474
24.5% share
13,132g
220 CS · 7.1/m
oDragonXDo#NA1
Cho'Gath · Jungle
13 / 7 / 7
62.5% KP
34,068
27.4% share
14,876g
176 CS · 5.7/m
iybc9o2q#iybc9
Vex · Mid
4 / 14 / 7
34.4% KP
17,445
14% share
10,184g
166 CS · 5.4/m
Infernodan#Dan
Xayah · ADC
8 / 10 / 9
53.1% KP
31,657
25.4% share
16,216g
222 CS · 7.2/m
Hyperventilation#NA2
Rakan · Support
1 / 10 / 17
56.3% KP
10,814
8.7% share
8,892g
23 CS · 0.7/m
Red side
VictoryTy G#Teemo
Teemo · Top
4 / 10 / 16
39.2% KP
21,753
14.2% share
12,389g
176 CS · 5.7/m
holychickencows#dshao
Qiyana · Jungle
11 / 4 / 10
41.2% KP
30,487
19.9% share
19,480g
327 CS · 10.5/m
Lobby Admin#FIGHT
Cassiopeia · Mid
10 / 3 / 14
47.1% KP
37,104
24.2% share
16,913g
325 CS · 10.5/m
KaiGyt#0187
Locke · ADC
26 / 7 / 9
68.6% KP
55,590
36.2% share
19,519g
201 CS · 6.5/m
Wallacefan3#real
Braum · Support
0 / 8 / 21
41.2% KP
8,438
5.5% share
8,840g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
