Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 75 days ago
4 / 2 / 7
K / D / A
37.9%
Kill participation
1,003.1
Damage / min
11,852g
476.3 gold / min
24
10 placed · 1 cleared
259
10.4 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Riven · Top
6 / 5 / 2
72.7% KP
15,514
26.9% share
13,124g
234 CS · 9.4/m
ChúpéGùa#204
Rammus · Jungle
1 / 5 / 5
54.5% KP
9,317
16.2% share
9,274g
145 CS · 5.8/m
goma cat#NA1
Yone · Mid
1 / 5 / 1
18.2% KP
8,994
15.6% share
8,355g
209 CS · 8.4/m
5x5 CHODE#mog
Heimerdinger · ADC
2 / 8 / 2
36.4% KP
14,702
25.5% share
10,301g
202 CS · 8.1/m
TymMio#DaHoe
Seraphine · Support
1 / 6 / 3
36.4% KP
9,140
15.8% share
6,989g
46 CS · 1.8/m
Red side
Victoryconcept of x#NA1
Garen · Top
5 / 4 / 3
27.6% KP
13,110
15.7% share
10,788g
213 CS · 8.6/m
ttv reportyi1#death
Master Yi · Jungle
12 / 2 / 6
62.1% KP
20,011
23.9% share
13,052g
177 CS · 7.1/m
Lobby Admin#FIGHT
Ryze · Mid
4 / 2 / 7
37.9% KP
24,961
29.8% share
11,852g
259 CS · 10.4/m
Zven#S16XD
Karthus · ADC
7 / 2 / 6
44.8% KP
18,221
21.8% share
13,189g
254 CS · 10.2/m
Rapo#3205
Leona · Support
1 / 1 / 16
58.6% KP
7,375
8.8% share
7,705g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
