Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 75 days ago
4 / 6 / 6
K / D / A
66.7%
Kill participation
1,182.1
Damage / min
11,856g
410 gold / min
21
10 placed · 3 cleared
267
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMental Clarity#Shen
Shen · Top
4 / 4 / 16
62.5% KP
12,583
10.9% share
11,147g
160 CS · 5.5/m
holychickencows#dshao
Qiyana · Jungle
16 / 1 / 7
71.9% KP
34,110
29.7% share
18,073g
259 CS · 9/m
goma cat#NA1
Yone · Mid
3 / 3 / 5
25% KP
16,611
14.5% share
12,031g
245 CS · 8.5/m
Ilia Topuria#8155
Viktor · ADC
7 / 3 / 16
71.9% KP
42,559
37% share
14,904g
248 CS · 8.6/m
TymMio#DaHoe
Soraka · Support
2 / 4 / 23
78.1% KP
9,073
7.9% share
9,318g
36 CS · 1.2/m
Red side
DefeatDhokla#NA1
Vayne · Top
4 / 5 / 3
46.7% KP
29,328
28.3% share
12,587g
257 CS · 8.9/m
GulagTravelÅgent#c0pe
Wukong · Jungle
3 / 7 / 3
40% KP
13,503
13% share
11,798g
196 CS · 6.8/m
Lobby Admin#FIGHT
Azir · Mid
4 / 6 / 6
66.7% KP
34,181
32.9% share
11,856g
267 CS · 9.2/m
Spin for Penta#NA1
Katarina · ADC
4 / 6 / 2
40% KP
20,305
19.6% share
10,222g
174 CS · 6/m
BarbaricDictator#osrs
Braum · Support
0 / 8 / 5
33.3% KP
6,446
6.2% share
6,824g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
