Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 75 days ago
5 / 3 / 15
K / D / A
51.3%
Kill participation
1,303.8
Damage / min
11,955g
435.3 gold / min
61
28 placed · 2 cleared
93
3.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Rumble · Top
7 / 7 / 1
33.3% KP
30,506
32.6% share
10,752g
186 CS · 6.8/m
T0mio#NA1
Draven · Jungle
5 / 7 / 2
29.2% KP
14,119
15.1% share
13,436g
228 CS · 8.3/m
medusa#B2008
Orianna · Mid
3 / 13 / 5
33.3% KP
15,053
16.1% share
10,172g
173 CS · 6.3/m
Puppeh#333
Yunara · ADC
5 / 5 / 7
50% KP
20,581
22% share
15,354g
258 CS · 9.4/m
Ilia Topuria#8155
Karma · Support
4 / 7 / 11
62.5% KP
13,391
14.3% share
8,369g
33 CS · 1.2/m
Red side
VictoryAugust Alsina#NA2
K'Sante · Top
3 / 6 / 5
20.5% KP
13,554
10.3% share
10,970g
219 CS · 8/m
Will#NA12
Ambessa · Jungle
12 / 3 / 6
46.2% KP
21,940
16.7% share
14,037g
201 CS · 7.3/m
Strompest#TTKAE
Syndra · Mid
15 / 6 / 6
53.8% KP
38,818
29.6% share
16,180g
202 CS · 7.4/m
Good Boi#twtv
Senna · ADC
4 / 6 / 16
51.3% KP
20,913
16% share
12,458g
158 CS · 5.8/m
Lobby Admin#FIGHT
Xerath · Support
5 / 3 / 15
51.3% KP
35,812
27.3% share
11,955g
93 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
