Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 74 days ago
16 / 3 / 7
K / D / A
42.6%
Kill participation
1,340
Damage / min
16,827g
625.5 gold / min
25
12 placed · 1 cleared
250
9.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldenNinja103#NA1
Darius · Top
8 / 7 / 3
36.7% KP
23,073
23.6% share
11,639g
212 CS · 7.9/m
Anthony#ils
Bel'Veth · Jungle
5 / 15 / 10
50% KP
19,992
20.5% share
10,137g
103 CS · 3.8/m
ワカ ラカ#DDR
Zoe · Mid
9 / 9 / 7
53.3% KP
25,532
26.1% share
14,554g
188 CS · 7/m
Doublelift#NA01
Xayah · ADC
5 / 12 / 7
40% KP
19,032
19.5% share
11,660g
238 CS · 8.8/m
Blackmill#Claw
Rakan · Support
3 / 11 / 19
73.3% KP
10,043
10.3% share
9,216g
20 CS · 0.7/m
Red side
VictorySinningnWinning#Salam
Renekton · Top
1 / 4 / 13
25.9% KP
17,707
13% share
10,398g
164 CS · 6.1/m
Exodia#Fear
Rengar · Jungle
11 / 6 / 10
38.9% KP
23,012
16.9% share
15,356g
288 CS · 10.7/m
Lobby Admin#FIGHT
Cassiopeia · Mid
16 / 3 / 7
42.6% KP
36,046
26.4% share
16,827g
250 CS · 9.3/m
Good Boi#twtv
Mel · ADC
19 / 7 / 9
51.9% KP
38,252
28% share
17,374g
224 CS · 8.3/m
bountyfocus#777
Camille · Support
7 / 10 / 16
42.6% KP
21,424
15.7% share
10,766g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
