Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 74 days ago
7 / 4 / 8
K / D / A
51.7%
Kill participation
1,444.4
Damage / min
16,891g
474.7 gold / min
39
14 placed · 6 cleared
338
9.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySTEVESTEVE10#NA1
Yorick · Top
5 / 6 / 13
54.5% KP
43,364
22.8% share
14,461g
263 CS · 7.4/m
ChúpéGùa#204
Rammus · Jungle
6 / 7 / 19
75.8% KP
22,206
11.7% share
14,013g
172 CS · 4.8/m
Crucile#Coach
Viktor · Mid
4 / 6 / 11
45.5% KP
41,114
21.6% share
13,657g
290 CS · 8.1/m
NEXTLATAM ADKING#Ray
Senna · ADC
10 / 5 / 16
78.8% KP
42,305
22.2% share
21,713g
298 CS · 8.4/m
Ty G#Teemo
Teemo · Support
8 / 5 / 13
63.6% KP
41,509
21.8% share
12,900g
61 CS · 1.7/m
Red side
Defeatquante#1997
Urgot · Top
4 / 8 / 6
34.5% KP
15,382
10.2% share
12,146g
213 CS · 6/m
123212321#12321
Hecarim · Jungle
2 / 9 / 14
55.2% KP
25,093
16.7% share
14,663g
291 CS · 8.2/m
Lobby Admin#FIGHT
Azir · Mid
7 / 4 / 8
51.7% KP
51,396
34.1% share
16,891g
338 CS · 9.5/m
CosCoat#OHIO
Ezreal · ADC
13 / 7 / 5
62.1% KP
44,045
29.3% share
17,670g
277 CS · 7.8/m
TheLostOne9#NA1
Zilean · Support
3 / 5 / 18
72.4% KP
14,599
9.7% share
10,978g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
