Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 72 days ago
2 / 7 / 6
K / D / A
38.1%
Kill participation
1,041.8
Damage / min
14,573g
441.4 gold / min
22
13 placed · 0 cleared
316
9.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatdAvvd#DV1
K'Sante · Top
2 / 5 / 3
23.8% KP
11,610
10.1% share
10,085g
216 CS · 6.5/m
Bad Apple#000
Bel'Veth · Jungle
12 / 7 / 1
61.9% KP
30,129
26.2% share
18,078g
266 CS · 8.1/m
Lobby Admin#FIGHT
Azir · Mid
2 / 7 / 6
38.1% KP
34,398
29.9% share
14,573g
316 CS · 9.6/m
Doublelift#NA01
Caitlyn · ADC
5 / 8 / 2
33.3% KP
29,259
25.5% share
15,279g
335 CS · 10.1/m
DarkDragon48#NA1
Blitzcrank · Support
0 / 7 / 9
42.9% KP
9,514
8.3% share
8,098g
15 CS · 0.5/m
Red side
Victorycant type#1998
Riven · Top
4 / 5 / 10
41.2% KP
25,847
19.7% share
15,977g
315 CS · 9.5/m
Parabellum#joséR
Kayn · Jungle
17 / 3 / 7
70.6% KP
34,519
26.3% share
18,985g
263 CS · 8/m
Petricite#Locke
Galio · Mid
2 / 4 / 15
50% KP
18,853
14.4% share
11,721g
206 CS · 6.2/m
Puppeh#333
Viktor · ADC
8 / 4 / 10
52.9% KP
40,695
31.1% share
16,839g
262 CS · 7.9/m
tjhzr#NA1
Sona · Support
3 / 5 / 19
64.7% KP
11,098
8.5% share
10,224g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
