Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 72 days ago
3 / 8 / 4
K / D / A
25%
Kill participation
669.1
Damage / min
15,499g
430.7 gold / min
34
16 placed · 1 cleared
323
9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Gnar · Top
2 / 3 / 6
22.2% KP
20,516
13.4% share
16,331g
320 CS · 8.9/m
Victør#Lugia
Graves · Jungle
8 / 7 / 9
47.2% KP
29,896
19.5% share
16,298g
243 CS · 6.8/m
Toothbooth#NA1
Annie · Mid
17 / 3 / 10
75% KP
53,758
35% share
19,690g
249 CS · 6.9/m
LYON Berserker#ddd
Vladimir · ADC
6 / 10 / 6
33.3% KP
30,852
20.1% share
17,066g
315 CS · 8.8/m
Ty G#Teemo
Teemo · Support
3 / 5 / 11
38.9% KP
18,456
12% share
10,655g
47 CS · 1.3/m
Red side
DefeatDhokla#NA1
Cassiopeia · Top
4 / 8 / 3
25% KP
22,971
16.7% share
12,682g
277 CS · 7.7/m
kitten cat#pig
Master Yi · Jungle
10 / 8 / 7
60.7% KP
28,888
21% share
15,788g
245 CS · 6.8/m
Lobby Admin#FIGHT
Anivia · Mid
3 / 8 / 4
25% KP
24,078
17.5% share
15,499g
323 CS · 9/m
cant type#1998
Jayce · ADC
8 / 8 / 12
71.4% KP
48,492
35.2% share
19,712g
323 CS · 9/m
syeu#syeu
Seraphine · Support
3 / 4 / 16
67.9% KP
13,253
9.6% share
10,597g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
