Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 71 days ago
14 / 8 / 13
K / D / A
61.4%
Kill participation
1,534.9
Damage / min
17,659g
476 gold / min
40
15 placed · 6 cleared
245
6.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Vayne · Top
17 / 9 / 8
61% KP
61,916
37.3% share
18,732g
250 CS · 6.7/m
IAteASheep#NA1
Skarner · Jungle
5 / 10 / 13
43.9% KP
24,255
14.6% share
13,623g
206 CS · 5.6/m
Skyy#NA11
Jayce · Mid
9 / 8 / 10
46.3% KP
33,843
20.4% share
17,826g
348 CS · 9.4/m
Puppeh#333
Ziggs · ADC
8 / 7 / 7
36.6% KP
38,595
23.3% share
18,404g
324 CS · 8.7/m
1293293492834981#19197
Rell · Support
2 / 10 / 19
51.2% KP
7,199
4.3% share
9,873g
14 CS · 0.4/m
Red side
VictoryDhokla#NA1
Olaf · Top
4 / 13 / 11
34.1% KP
29,209
16.9% share
14,811g
261 CS · 7/m
東方树叶#爱七宝版
Hecarim · Jungle
8 / 7 / 14
50% KP
24,846
14.4% share
18,732g
318 CS · 8.6/m
Lobby Admin#FIGHT
Annie · Mid
14 / 8 / 13
61.4% KP
56,945
33% share
17,659g
245 CS · 6.6/m
Repobah#22222
Hwei · ADC
15 / 3 / 11
59.1% KP
47,979
27.8% share
18,831g
277 CS · 7.5/m
IlIlIlIlIIlIlIl#IlIl
Galio · Support
3 / 10 / 22
56.8% KP
13,635
7.9% share
11,587g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
