Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 70 days ago
6 / 5 / 13
K / D / A
51.4%
Kill participation
1,353.3
Damage / min
15,740g
433 gold / min
34
15 placed · 3 cleared
321
8.8 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldenNinja103#NA1
Camille · Top
5 / 11 / 8
35.1% KP
16,229
10.8% share
12,666g
218 CS · 6/m
ForgotToPot#NA1
Hecarim · Jungle
15 / 3 / 12
73% KP
37,927
25.3% share
21,606g
333 CS · 9.2/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
6 / 5 / 13
51.4% KP
49,193
32.8% share
15,740g
321 CS · 8.8/m
seal#rumi
Sivir · ADC
5 / 7 / 14
51.4% KP
22,410
15% share
18,165g
360 CS · 9.9/m
Twisted Bow#imp
Senna · Support
6 / 6 / 26
86.5% KP
24,111
16.1% share
15,493g
56 CS · 1.5/m
Red side
DefeatTTV Solitified#NA1
Jax · Top
5 / 10 / 5
31.3% KP
28,340
18.3% share
15,579g
268 CS · 7.4/m
Evan#lai
Karthus · Jungle
8 / 10 / 18
81.3% KP
58,543
37.9% share
15,605g
212 CS · 5.8/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
6 / 4 / 5
34.4% KP
17,167
11.1% share
14,983g
273 CS · 7.5/m
nyadu#0411
Zeri · ADC
12 / 8 / 10
68.8% KP
38,846
25.1% share
20,262g
327 CS · 9/m
Curt#MAVS
Yuumi · Support
1 / 5 / 23
75% KP
11,617
7.5% share
10,526g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
