Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 70 days ago
2 / 9 / 7
K / D / A
56.3%
Kill participation
421.9
Damage / min
7,291g
303.6 gold / min
46
20 placed · 2 cleared
21
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWillis1414#TWTV
Teemo · Top
7 / 6 / 0
43.8% KP
20,447
31% share
11,554g
195 CS · 8.1/m
ugly jungle#asian
Qiyana · Jungle
4 / 8 / 5
56.3% KP
15,696
23.8% share
10,367g
160 CS · 6.7/m
Toothbooth#NA1
Syndra · Mid
0 / 9 / 2
12.5% KP
6,276
9.5% share
7,605g
189 CS · 7.9/m
fentfox#paws
Jinx · ADC
3 / 9 / 4
43.8% KP
13,435
20.4% share
9,156g
172 CS · 7.2/m
Lobby Admin#FIGHT
Rell · Support
2 / 9 / 7
56.3% KP
10,132
15.4% share
7,291g
21 CS · 0.9/m
Red side
VictorySophist Sage#0409
Vladimir · Top
4 / 4 / 1
12.2% KP
12,059
12.5% share
10,168g
217 CS · 9/m
KatEvolved#666
Nidalee · Jungle
11 / 3 / 11
53.7% KP
20,331
21.1% share
12,970g
190 CS · 7.9/m
Ragna#Hunt
Viktor · Mid
12 / 1 / 9
51.2% KP
27,636
28.7% share
13,677g
231 CS · 9.6/m
BIG MAN BIG LIFT#HUGE
Varus · ADC
9 / 5 / 13
53.7% KP
23,969
24.9% share
14,200g
185 CS · 7.7/m
FLY Cryogen#viet
Nautilus · Support
5 / 3 / 25
73.2% KP
12,451
12.9% share
9,706g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
