Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 70 days ago
1 / 1 / 6
K / D / A
25.9%
Kill participation
753.6
Damage / min
12,857g
481.8 gold / min
38
12 placed · 10 cleared
283
10.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragoon#NA1
Zaahen · Top
1 / 6 / 4
45.5% KP
12,417
20.7% share
8,946g
203 CS · 7.6/m
Philip#tart
Aatrox · Jungle
4 / 6 / 2
54.5% KP
10,787
18% share
10,204g
170 CS · 6.4/m
C9 Loki#kr3
Ryze · Mid
0 / 4 / 4
36.4% KP
17,314
28.9% share
9,885g
275 CS · 10.3/m
mcqueen69#993
Twitch · ADC
5 / 5 / 3
72.7% KP
14,968
25% share
11,183g
212 CS · 7.9/m
DARKWINGS#NA3
Nautilus · Support
1 / 6 / 5
54.5% KP
4,462
7.4% share
6,543g
16 CS · 0.6/m
Red side
Victorynever type#1998
Riven · Top
10 / 2 / 8
66.7% KP
32,642
31% share
15,384g
234 CS · 8.8/m
MIDKING#KKKKK
Vi · Jungle
8 / 2 / 5
48.1% KP
23,526
22.3% share
13,049g
228 CS · 8.5/m
Lobby Admin#FIGHT
Azir · Mid
1 / 1 / 6
25.9% KP
20,109
19.1% share
12,857g
283 CS · 10.6/m
Sorrowvelle#Lux
Hwei · ADC
8 / 4 / 8
59.3% KP
23,636
22.4% share
13,455g
220 CS · 8.2/m
Tub#Tubby
Rell · Support
0 / 2 / 21
77.8% KP
5,397
5.1% share
8,332g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
