Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 69 days ago
6 / 5 / 5
K / D / A
35.5%
Kill participation
1,132.9
Damage / min
17,705g
473 gold / min
30
16 placed · 3 cleared
346
9.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
3 / 6 / 6
34.6% KP
31,855
25.2% share
12,737g
307 CS · 8.2/m
Vambient#twtv
Rek'Sai · Jungle
3 / 4 / 13
61.5% KP
18,384
14.6% share
13,359g
254 CS · 6.8/m
DARKWINGS#NA3
Anivia · Mid
5 / 4 / 5
38.5% KP
22,482
17.8% share
14,365g
309 CS · 8.3/m
Sign#213
Kalista · ADC
14 / 10 / 8
84.6% KP
44,688
35.4% share
20,636g
318 CS · 8.5/m
revys egirl#dual
Janna · Support
1 / 7 / 22
88.5% KP
8,940
7.1% share
10,179g
16 CS · 0.4/m
Red side
VictoryThanatoes#kr2
Cassiopeia · Top
6 / 0 / 7
41.9% KP
26,585
17.6% share
18,142g
377 CS · 10.1/m
Parabellum#joséR
Kayn · Jungle
14 / 5 / 10
77.4% KP
52,540
34.8% share
19,156g
283 CS · 7.6/m
Lobby Admin#FIGHT
Tristana · Mid
6 / 5 / 5
35.5% KP
42,407
28.1% share
17,705g
346 CS · 9.2/m
ENTHRALLED#999
Swain · ADC
3 / 6 / 13
51.6% KP
18,226
12.1% share
14,104g
225 CS · 6/m
1293293492834981#19197
Rell · Support
2 / 10 / 23
80.6% KP
11,312
7.5% share
10,938g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
