Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Defeat
Ranked Solo/Duo · 68 days ago
4 / 5 / 12
K / D / A
59.3%
Kill participation
761.1
Damage / min
11,607g
358.1 gold / min
119
44 placed · 19 cleared
70
2.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTrisend3#NA1
Ryze · Top
6 / 5 / 6
41.4% KP
32,348
28.3% share
13,816g
243 CS · 7.5/m
ForgotToPot#NA1
Shyvana · Jungle
8 / 10 / 8
55.2% KP
22,983
20.1% share
14,849g
191 CS · 5.9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
14 / 2 / 8
75.9% KP
30,936
27.1% share
16,297g
221 CS · 6.8/m
no excuses#climb
Twisted Fate · ADC
1 / 6 / 17
62.1% KP
22,130
19.4% share
12,895g
167 CS · 5.2/m
TheLostOne9#NA1
Zilean · Support
0 / 4 / 21
72.4% KP
5,827
5.1% share
9,389g
32 CS · 1/m
Red side
Defeatzzz#Nik
Pantheon · Top
5 / 8 / 3
29.6% KP
21,099
13.9% share
10,814g
191 CS · 5.9/m
Parabellum#joséR
Kayn · Jungle
7 / 4 / 8
55.6% KP
28,641
18.9% share
14,361g
264 CS · 8.1/m
Victør#Lugia
Rumble · Mid
4 / 9 / 11
55.6% KP
39,214
25.9% share
11,567g
201 CS · 6.2/m
Jaymoper#0219
Ezreal · ADC
7 / 4 / 7
51.9% KP
37,791
25% share
15,513g
298 CS · 9.2/m
Lobby Admin#FIGHT
Neeko · Support
4 / 5 / 12
59.3% KP
24,671
16.3% share
11,607g
70 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
