Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 68 days ago
13 / 9 / 2
K / D / A
31.9%
Kill participation
1,168.9
Damage / min
18,008g
573.2 gold / min
32
13 placed · 4 cleared
269
8.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWistfully#663
Urgot · Top
10 / 7 / 9
54.3% KP
30,933
26.2% share
15,109g
265 CS · 8.4/m
im risk#NA1
Viego · Jungle
8 / 11 / 14
62.9% KP
29,810
25.2% share
15,446g
193 CS · 6.1/m
Peaked#993
Gragas · Mid
13 / 11 / 6
54.3% KP
35,393
29.9% share
15,061g
159 CS · 5.1/m
rivíére#x1412
Draven · ADC
4 / 8 / 8
34.3% KP
14,685
12.4% share
13,607g
226 CS · 7.2/m
Good Better Best#NA2
Braum · Support
0 / 10 / 19
54.3% KP
7,403
6.3% share
8,338g
27 CS · 0.9/m
Red side
VictoryGoldenNinja103#NA1
Shen · Top
7 / 6 / 11
38.3% KP
13,166
9.2% share
11,893g
165 CS · 5.3/m
ericgorkengdie#NA1
Zyra · Jungle
2 / 8 / 15
36.2% KP
29,490
20.6% share
11,552g
197 CS · 6.3/m
Lobby Admin#FIGHT
Tristana · Mid
13 / 9 / 2
31.9% KP
36,723
25.6% share
18,008g
269 CS · 8.6/m
Tempest#happy
Yasuo · ADC
20 / 5 / 11
66% KP
48,178
33.6% share
20,600g
295 CS · 9.4/m
Agent Copter#NA123
Alistar · Support
5 / 7 / 24
61.7% KP
15,757
11% share
11,103g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
