Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 68 days ago
13 / 8 / 10
K / D / A
74.2%
Kill participation
1,344.8
Damage / min
18,154g
606.1 gold / min
31
12 placed · 3 cleared
258
8.6 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKappa#6967
Ambessa · Top
5 / 4 / 10
48.4% KP
27,932
20.2% share
12,906g
232 CS · 7.7/m
Evan#lai
Karthus · Jungle
6 / 9 / 14
64.5% KP
35,632
25.7% share
13,636g
230 CS · 7.7/m
Lobby Admin#FIGHT
Tristana · Mid
13 / 8 / 10
74.2% KP
40,278
29.1% share
18,154g
258 CS · 8.6/m
Twitch DoxaMid#NA2
Kai'Sa · ADC
7 / 6 / 8
48.4% KP
27,025
19.5% share
16,044g
246 CS · 8.2/m
tjhzr#NA1
Leona · Support
0 / 7 / 9
29% KP
7,609
5.5% share
8,242g
34 CS · 1.1/m
Red side
Defeatconcept of x#NA1
Malphite · Top
4 / 5 / 7
32.4% KP
16,773
15.1% share
12,009g
259 CS · 8.6/m
dumpa#NA1
Vi · Jungle
6 / 10 / 12
52.9% KP
21,406
19.2% share
13,993g
217 CS · 7.2/m
Crucile#Coach
Locke · Mid
11 / 8 / 7
52.9% KP
27,069
24.3% share
13,839g
167 CS · 5.6/m
黑死牟 Kokushibo#DEMON
Nasus · ADC
8 / 4 / 6
41.2% KP
27,476
24.7% share
13,585g
236 CS · 7.9/m
Sodium11#02024
Sona · Support
5 / 4 / 14
55.9% KP
18,508
16.6% share
9,367g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
