Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 68 days ago
1 / 3 / 1
K / D / A
6.9%
Kill participation
633.2
Damage / min
10,275g
435.4 gold / min
25
11 placed · 1 cleared
210
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatremain in light#movie
Jayce · Top
1 / 3 / 2
17.6% KP
20,770
26.9% share
8,945g
207 CS · 8.8/m
Veiga#PRATT
Skarner · Jungle
1 / 5 / 7
47.1% KP
11,016
14.3% share
8,865g
168 CS · 7.1/m
KatEvolved#666
Draven · Mid
4 / 10 / 2
35.3% KP
15,456
20% share
9,639g
184 CS · 7.8/m
One Nirvana#NA1
Katarina · ADC
9 / 7 / 2
64.7% KP
17,040
22% share
10,515g
139 CS · 5.9/m
Cupic#Senna
Sona · Support
2 / 4 / 12
82.4% KP
13,021
16.8% share
7,995g
23 CS · 1/m
Red side
VictoryLobby Admin#FIGHT
Nasus · Top
1 / 3 / 1
6.9% KP
14,943
15.4% share
10,275g
210 CS · 8.9/m
ForgotToPot#NA1
Hecarim · Jungle
6 / 2 / 14
69% KP
20,214
20.9% share
12,521g
213 CS · 9/m
Ablazeolive#NA1
Tristana · Mid
17 / 1 / 6
79.3% KP
35,259
36.4% share
17,042g
201 CS · 8.5/m
Haru De Wanai#NA1
Kai'Sa · ADC
4 / 8 / 8
41.4% KP
15,586
16.1% share
11,150g
186 CS · 7.9/m
magician4165431#2616
Nautilus · Support
1 / 3 / 16
58.6% KP
10,893
11.2% share
7,586g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
