Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 68 days ago
3 / 7 / 15
K / D / A
54.5%
Kill participation
1,025.3
Damage / min
13,124g
411.2 gold / min
36
14 placed · 4 cleared
260
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKappa#6967
Jayce · Top
5 / 6 / 6
36.7% KP
21,255
19.6% share
15,352g
286 CS · 9/m
White Canyon#Ken
Lee Sin · Jungle
10 / 6 / 9
63.3% KP
21,343
19.7% share
14,589g
238 CS · 7.5/m
derealii#0309
Annie · Mid
4 / 9 / 12
53.3% KP
16,168
14.9% share
11,153g
211 CS · 6.6/m
mirage window#NA67
Xerath · ADC
8 / 4 / 11
63.3% KP
33,915
31.3% share
15,378g
252 CS · 7.9/m
Isles#000
Camille · Support
3 / 8 / 17
66.7% KP
15,589
14.4% share
9,296g
34 CS · 1.1/m
Red side
Victoryquante#1997
Urgot · Top
6 / 3 / 10
48.5% KP
23,767
21.3% share
13,956g
255 CS · 8/m
Exuan#xyi
Kayn · Jungle
8 / 5 / 9
51.5% KP
21,684
19.5% share
14,883g
212 CS · 6.6/m
Lobby Admin#FIGHT
Azir · Mid
3 / 7 / 15
54.5% KP
32,724
29.4% share
13,124g
260 CS · 8.1/m
ttv tewbone#sub
Miss Fortune · ADC
15 / 5 / 5
60.6% KP
23,531
21.1% share
19,410g
265 CS · 8.3/m
Good Better Best#NA2
Nautilus · Support
1 / 10 / 14
45.5% KP
9,711
8.7% share
8,392g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
