Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 67 days ago
5 / 4 / 15
K / D / A
51.3%
Kill participation
471.1
Damage / min
9,541g
314 gold / min
114
51 placed · 8 cleared
27
0.9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Gragas · Top
8 / 5 / 7
38.5% KP
32,002
24.7% share
13,513g
220 CS · 7.2/m
Scanning#kai
Graves · Jungle
13 / 3 / 9
56.4% KP
39,343
30.4% share
19,633g
315 CS · 10.4/m
Skyy#NA11
Akali · Mid
8 / 7 / 2
25.6% KP
25,114
19.4% share
12,428g
242 CS · 8/m
LYON Berserker#ddd
Jhin · ADC
5 / 1 / 13
46.2% KP
18,558
14.3% share
15,135g
322 CS · 10.6/m
Lobby Admin#FIGHT
Poppy · Support
5 / 4 / 15
51.3% KP
14,315
11.1% share
9,541g
27 CS · 0.9/m
Red side
DefeatFudgecakey#5811
Garen · Top
2 / 6 / 6
40% KP
22,847
22% share
11,655g
246 CS · 8.1/m
Maxander#NA1
Viego · Jungle
3 / 3 / 6
45% KP
16,646
16.1% share
14,042g
214 CS · 7/m
Jesse Pinkman#LYON
Locke · Mid
8 / 7 / 5
65% KP
29,800
28.7% share
13,380g
221 CS · 7.3/m
Cupic#Senna
Syndra · ADC
2 / 9 / 3
25% KP
22,545
21.7% share
12,720g
242 CS · 8/m
little buFFoon#HEY
Pyke · Support
5 / 14 / 5
50% KP
11,861
11.4% share
9,530g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
