Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 66 days ago
3 / 7 / 16
K / D / A
55.9%
Kill participation
455.6
Damage / min
12,580g
395.4 gold / min
29
5 placed · 5 cleared
209
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv lolAmbrosek#twtv
LeBlanc · Top
6 / 7 / 10
47.1% KP
28,171
23.6% share
11,013g
176 CS · 5.5/m
Lobby Admin#FIGHT
Jarvan IV · Jungle
3 / 7 / 16
55.9% KP
14,496
12.2% share
12,580g
209 CS · 6.6/m
Haboper#Red
Yone · Mid
11 / 6 / 7
52.9% KP
32,301
27.1% share
15,498g
243 CS · 7.6/m
Shweeb#FOUR
Jhin · ADC
5 / 3 / 9
41.2% KP
25,151
21.1% share
14,667g
279 CS · 8.8/m
ttv tewbone#sub
Lee Sin · Support
9 / 13 / 8
50% KP
19,072
16% share
12,372g
77 CS · 2.4/m
Red side
VictoryRagna#Hunt
Camille · Top
10 / 9 / 4
38.9% KP
32,702
24.7% share
15,405g
216 CS · 6.8/m
doo#0204
Rek'Sai · Jungle
8 / 10 / 7
41.7% KP
16,928
12.8% share
14,131g
203 CS · 6.4/m
TSM PubeSlayer#NA1
Lux · Mid
7 / 4 / 15
61.1% KP
39,214
29.6% share
14,420g
277 CS · 8.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
9 / 4 / 16
69.4% KP
32,231
24.4% share
15,854g
226 CS · 7.1/m
kurfyou#NA2
Nautilus · Support
2 / 7 / 20
61.1% KP
11,278
8.5% share
9,868g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
