Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 63 days ago
15 / 8 / 8
K / D / A
52.3%
Kill participation
1,621
Damage / min
18,883g
549.7 gold / min
39
15 placed · 6 cleared
297
8.6 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNuteh#bébé
Jayce · Top
11 / 9 / 9
47.6% KP
43,630
26.3% share
16,411g
254 CS · 7.4/m
123212321#12321
Graves · Jungle
16 / 8 / 11
64.3% KP
42,875
25.8% share
20,324g
276 CS · 8/m
Moss#LikeA
Azir · Mid
3 / 11 / 10
31% KP
31,756
19.1% share
13,747g
277 CS · 8.1/m
detdert vex acc#lonk
Vex · ADC
10 / 6 / 15
59.5% KP
34,734
20.9% share
16,258g
202 CS · 5.9/m
csampkac#NA1
Anivia · Support
2 / 10 / 19
50% KP
12,996
7.8% share
10,127g
26 CS · 0.8/m
Red side
VictoryCruelDuckling92#NA1
Renekton · Top
9 / 6 / 9
40.9% KP
30,802
20% share
16,767g
258 CS · 7.5/m
anderdingus#hec
Hecarim · Jungle
13 / 10 / 8
47.7% KP
26,930
17.5% share
16,630g
235 CS · 6.8/m
Lobby Admin#FIGHT
Syndra · Mid
15 / 8 / 8
52.3% KP
55,683
36.1% share
18,883g
297 CS · 8.6/m
auhso#9021
Yasuo · ADC
5 / 7 / 6
25% KP
25,059
16.2% share
14,187g
254 CS · 7.4/m
Silent Reaper#NA1
Nami · Support
2 / 11 / 24
59.1% KP
15,795
10.2% share
11,134g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
