Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 63 days ago
6 / 5 / 4
K / D / A
43.5%
Kill participation
1,002.1
Damage / min
10,139g
483.2 gold / min
18
9 placed · 1 cleared
190
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPuppeh#333
Nasus · Top
2 / 7 / 0
20% KP
7,726
23.2% share
7,029g
174 CS · 8.3/m
HE CHOSE ME#1516
Jarvan IV · Jungle
4 / 4 / 5
90% KP
7,100
21.3% share
8,864g
143 CS · 6.8/m
Ragna#Hunt
Ryze · Mid
4 / 3 / 6
100% KP
12,534
37.6% share
8,910g
163 CS · 7.8/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
0 / 4 / 1
10% KP
3,201
9.6% share
6,406g
136 CS · 6.5/m
Herman#51124
Blitzcrank · Support
0 / 5 / 3
30% KP
2,760
8.3% share
4,225g
17 CS · 0.8/m
Red side
Victoryshihai#012
Ambessa · Top
4 / 1 / 2
26.1% KP
23,250
30.9% share
10,057g
193 CS · 9.2/m
always#91225
Bel'Veth · Jungle
8 / 0 / 2
43.5% KP
11,114
14.7% share
11,905g
219 CS · 10.4/m
Lobby Admin#FIGHT
Syndra · Mid
6 / 5 / 4
43.5% KP
21,028
27.9% share
10,139g
190 CS · 9.1/m
Tomo#0999
Ashe · ADC
3 / 2 / 10
56.5% KP
14,498
19.2% share
10,142g
202 CS · 9.6/m
Sharpe#NA1
Seraphine · Support
2 / 2 / 12
60.9% KP
5,460
7.2% share
6,762g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
