Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 63 days ago
5 / 6 / 6
K / D / A
52.4%
Kill participation
1,164.6
Damage / min
11,535g
453.8 gold / min
20
11 placed · 1 cleared
223
8.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImjusBetter#NA5
Tryndamere · Top
14 / 6 / 1
39.5% KP
33,571
35.3% share
16,178g
214 CS · 8.4/m
HE CHOSE ME#1516
Vi · Jungle
9 / 1 / 8
44.7% KP
15,287
16.1% share
12,817g
211 CS · 8.3/m
youtube ckreborn#pris
Cassiopeia · Mid
2 / 3 / 6
21.1% KP
13,940
14.6% share
9,402g
184 CS · 7.2/m
Puppeh#333
Ashe · ADC
10 / 6 / 11
55.3% KP
22,280
23.4% share
14,176g
215 CS · 8.5/m
melke#0001
Seraphine · Support
3 / 5 / 15
47.4% KP
10,078
10.6% share
8,103g
30 CS · 1.2/m
Red side
DefeatHerman#51124
Camille · Top
1 / 7 / 5
28.6% KP
19,152
19.7% share
7,838g
177 CS · 7/m
always#91225
Lee Sin · Jungle
8 / 6 / 5
61.9% KP
12,576
12.9% share
10,899g
134 CS · 5.3/m
Lobby Admin#FIGHT
Azir · Mid
5 / 6 / 6
52.4% KP
29,600
30.4% share
11,535g
223 CS · 8.8/m
Tomo#0999
Yunara · ADC
4 / 11 / 4
38.1% KP
18,379
18.9% share
11,296g
237 CS · 9.3/m
Sharpe#NA1
Lux · Support
3 / 9 / 11
66.7% KP
17,659
18.1% share
7,914g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
