Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 63 days ago
17 / 4 / 11
K / D / A
62.2%
Kill participation
1,928.2
Damage / min
18,127g
539.5 gold / min
25
13 placed · 2 cleared
283
8.4 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwoManyOranges#NA1
Gwen · Top
8 / 12 / 6
43.8% KP
32,289
24.1% share
13,341g
207 CS · 6.2/m
kituruken#1717
Aatrox · Jungle
10 / 10 / 12
68.8% KP
35,360
26.4% share
15,676g
222 CS · 6.6/m
JsMethod#NA1
Viktor · Mid
6 / 5 / 12
56.3% KP
36,110
27% share
15,186g
244 CS · 7.3/m
Cupic#Senna
Seraphine · ADC
3 / 5 / 13
50% KP
17,178
12.8% share
13,501g
267 CS · 7.9/m
Werry#NA1
Pyke · Support
5 / 13 / 11
50% KP
13,049
9.7% share
10,201g
25 CS · 0.7/m
Red side
Victoryttv sendrope#sendr
Gangplank · Top
16 / 7 / 7
51.1% KP
39,220
25.3% share
19,219g
275 CS · 8.2/m
dAvvd#DV1
Jarvan IV · Jungle
8 / 7 / 21
64.4% KP
21,881
14.1% share
14,470g
203 CS · 6/m
Lobby Admin#FIGHT
Ziggs · Mid
17 / 4 / 11
62.2% KP
64,788
41.8% share
18,127g
283 CS · 8.4/m
kurfyou#NA2
Zilean · ADC
2 / 4 / 18
44.4% KP
20,902
13.5% share
12,387g
210 CS · 6.3/m
DarkDragon48#NA1
Rell · Support
2 / 11 / 26
62.2% KP
8,384
5.4% share
9,542g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
