Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 61 days ago
6 / 8 / 7
K / D / A
54.2%
Kill participation
1,129.2
Damage / min
13,173g
495.5 gold / min
21
9 placed · 3 cleared
219
8.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinningnWinning#Salam
Cho'Gath · Top
4 / 9 / 3
15.2% KP
23,129
21% share
9,089g
165 CS · 6.2/m
HOWARD HAMLIN#1111
Aatrox · Jungle
6 / 4 / 9
32.6% KP
14,380
13.1% share
12,124g
210 CS · 7.9/m
medusa#B2008
Cassiopeia · Mid
9 / 6 / 9
39.1% KP
26,040
23.6% share
14,070g
235 CS · 8.8/m
Elden#0927
Ezreal · ADC
18 / 2 / 11
63% KP
33,211
30.1% share
18,882g
254 CS · 9.6/m
Afflictive#藍月なくる
Pyke · Support
9 / 3 / 19
60.9% KP
13,402
12.2% share
11,116g
34 CS · 1.3/m
Red side
DefeatLight#CAN3
Warwick · Top
8 / 7 / 3
45.8% KP
26,319
24.9% share
14,590g
235 CS · 8.8/m
your waifu bf#YWBF
Viego · Jungle
8 / 6 / 5
54.2% KP
23,908
22.6% share
12,845g
154 CS · 5.8/m
Lobby Admin#FIGHT
Syndra · Mid
6 / 8 / 7
54.2% KP
30,019
28.4% share
13,173g
219 CS · 8.2/m
DEMONIZE#0411
Varus · ADC
1 / 13 / 4
20.8% KP
16,576
15.7% share
9,929g
177 CS · 6.7/m
Herman#51124
Alistar · Support
1 / 12 / 9
41.7% KP
9,019
8.5% share
7,692g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
