Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 61 days ago
6 / 13 / 11
K / D / A
50%
Kill participation
1,021.5
Damage / min
14,577g
371.1 gold / min
32
11 placed · 2 cleared
277
7.1 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasdkjhasd#asdas
Kennen · Top
12 / 6 / 5
37.8% KP
31,306
16.9% share
18,643g
282 CS · 7.2/m
Memesta#NA2
Hecarim · Jungle
9 / 4 / 15
53.3% KP
31,644
17.1% share
18,495g
314 CS · 8/m
Ahj#Tiff
Viktor · Mid
8 / 7 / 14
48.9% KP
36,541
19.7% share
15,037g
263 CS · 6.7/m
ttv tewbone#sub
Smolder · ADC
13 / 9 / 12
55.6% KP
71,498
38.6% share
24,870g
387 CS · 9.9/m
Dun#NA1
Nautilus · Support
3 / 8 / 30
73.3% KP
14,412
7.8% share
12,899g
23 CS · 0.6/m
Red side
Defeatttv sendrope#sendr
Gangplank · Top
7 / 5 / 13
58.8% KP
53,383
31.5% share
20,316g
348 CS · 8.9/m
pentaless#NA4
Nunu & Willump · Jungle
8 / 5 / 17
73.5% KP
37,097
21.9% share
15,763g
240 CS · 6.1/m
Lobby Admin#FIGHT
Annie · Mid
6 / 13 / 11
50% KP
40,128
23.7% share
14,577g
277 CS · 7.1/m
ワカ ラカ#DDR
Nilah · ADC
12 / 12 / 8
58.8% KP
27,996
16.5% share
20,198g
268 CS · 6.8/m
xa thu pho nui#zzz
Zilean · Support
1 / 10 / 23
70.6% KP
11,068
6.5% share
10,425g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
