Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 60 days ago
13 / 2 / 4
K / D / A
53.1%
Kill participation
1,567
Damage / min
17,327g
593.1 gold / min
36
14 placed · 2 cleared
304
10.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI am Súnlight#NA1
Mordekaiser · Top
6 / 7 / 12
85.7% KP
27,199
30.9% share
12,904g
202 CS · 6.9/m
always#91225
Bel'Veth · Jungle
5 / 5 / 9
66.7% KP
18,143
20.6% share
12,622g
248 CS · 8.5/m
CRY NOW#NA1
Locke · Mid
8 / 7 / 5
61.9% KP
19,954
22.6% share
12,693g
215 CS · 7.4/m
Rebopah#99999
Yasuo · ADC
1 / 7 / 10
52.4% KP
17,365
19.7% share
11,016g
211 CS · 7.2/m
Crimsonating#NA1
Nautilus · Support
1 / 6 / 7
38.1% KP
5,439
6.2% share
6,950g
24 CS · 0.8/m
Red side
VictoryThebausffs#KR2
Yone · Top
6 / 6 / 5
34.4% KP
26,345
22.3% share
14,467g
263 CS · 9/m
pentaless#NA4
Nunu & Willump · Jungle
6 / 1 / 14
62.5% KP
13,887
11.7% share
14,090g
235 CS · 8/m
Lobby Admin#FIGHT
Corki · Mid
13 / 2 / 4
53.1% KP
45,782
38.7% share
17,327g
304 CS · 10.4/m
Projecki#NA1
Tahm Kench · ADC
4 / 5 / 16
62.5% KP
21,715
18.3% share
12,804g
170 CS · 5.8/m
REDEMPTION#lmao
Shen · Support
3 / 7 / 17
62.5% KP
10,642
9% share
9,376g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
