Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 59 days ago
10 / 7 / 8
K / D / A
48.6%
Kill participation
1,378.3
Damage / min
20,112g
572.2 gold / min
30
15 placed · 3 cleared
346
9.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAddictedToBacon#TTV
Garen · Top
11 / 9 / 7
46.2% KP
37,325
31% share
16,911g
272 CS · 7.7/m
ChúpéGùa#204
Rammus · Jungle
4 / 7 / 12
41% KP
11,836
9.8% share
12,268g
196 CS · 5.6/m
Retrozing#hey
Locke · Mid
12 / 5 / 7
48.7% KP
25,292
21% share
15,311g
263 CS · 7.5/m
Ivans0404#LUXS2
Lux · ADC
4 / 6 / 24
71.8% KP
32,334
26.8% share
17,460g
309 CS · 8.8/m
Ablazeolive#NA1
Nautilus · Support
8 / 10 / 14
56.4% KP
13,790
11.4% share
11,150g
36 CS · 1/m
Red side
VictoryMIRALAX SINGED#RLS
Singed · Top
8 / 9 / 13
56.8% KP
36,280
23.5% share
16,048g
254 CS · 7.2/m
MunchyPunchyLOL#TTV1
Trundle · Jungle
8 / 6 / 16
64.9% KP
21,234
13.7% share
15,006g
190 CS · 5.4/m
Lobby Admin#FIGHT
Tristana · Mid
10 / 7 / 8
48.6% KP
48,448
31.3% share
20,112g
346 CS · 9.8/m
Tomo#0999
Syndra · ADC
11 / 9 / 11
59.5% KP
39,336
25.4% share
19,705g
318 CS · 9/m
Evan#lai
Blitzcrank · Support
0 / 9 / 23
62.2% KP
9,277
6% share
9,988g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
