Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 59 days ago
8 / 2 / 10
K / D / A
58.1%
Kill participation
1,067
Damage / min
15,594g
599.4 gold / min
18
10 placed · 1 cleared
288
11.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThebausffs#KR2
Tryndamere · Top
8 / 4 / 5
41.9% KP
17,643
20% share
11,937g
248 CS · 9.5/m
Sheiden#1234
Lee Sin · Jungle
10 / 1 / 14
77.4% KP
18,370
20.9% share
13,336g
191 CS · 7.3/m
Sakraphes#0000
Lux · Mid
3 / 5 / 8
35.5% KP
16,656
18.9% share
10,155g
207 CS · 8/m
Lobby Admin#FIGHT
Ziggs · ADC
8 / 2 / 10
58.1% KP
27,760
31.5% share
15,594g
288 CS · 11.1/m
threshgg#000
Thresh · Support
2 / 5 / 20
71% KP
7,604
8.6% share
8,189g
16 CS · 0.6/m
Red side
Defeatbee pig#oink
Malphite · Top
3 / 6 / 5
47.1% KP
16,380
21.1% share
9,006g
183 CS · 7/m
Parabellum#joséR
Kayn · Jungle
6 / 8 / 3
52.9% KP
14,927
19.3% share
11,363g
171 CS · 6.6/m
Ablazeolive#NA1
Viktor · Mid
5 / 3 / 6
64.7% KP
23,963
30.9% share
11,435g
262 CS · 10.1/m
youtube ckreborn#pris
Cassiopeia · ADC
3 / 6 / 4
41.2% KP
14,424
18.6% share
10,914g
226 CS · 8.7/m
magician4165431#2616
Nautilus · Support
0 / 8 / 9
52.9% KP
7,753
10% share
6,396g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
