Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 59 days ago
5 / 6 / 2
K / D / A
58.3%
Kill participation
1,102.1
Damage / min
12,000g
445.5 gold / min
25
9 placed · 3 cleared
219
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
1 / 4 / 0
8.3% KP
7,679
10.3% share
10,109g
225 CS · 8.4/m
sourpatchkid#FaZe
Graves · Jungle
2 / 3 / 1
25% KP
11,384
15.3% share
10,173g
195 CS · 7.2/m
Lobby Admin#FIGHT
Syndra · Mid
5 / 6 / 2
58.3% KP
29,682
40% share
12,000g
219 CS · 8.1/m
Good Boi#twtv
Sivir · ADC
3 / 7 / 3
50% KP
17,179
23.1% share
13,423g
262 CS · 9.7/m
Illamul#NA1
Nautilus · Support
1 / 7 / 6
58.3% KP
8,293
11.2% share
7,160g
32 CS · 1.2/m
Red side
VictoryMySwordCrimson#2006
Rumble · Top
8 / 1 / 7
55.6% KP
21,518
24% share
12,258g
222 CS · 8.2/m
Philip#tart
Wukong · Jungle
6 / 3 / 11
63% KP
15,008
16.8% share
12,081g
187 CS · 6.9/m
C9 Loki#kr3
Yone · Mid
9 / 2 / 10
70.4% KP
23,530
26.3% share
15,238g
281 CS · 10.4/m
270#ST2
Ezreal · ADC
3 / 3 / 10
48.1% KP
23,935
26.7% share
12,365g
216 CS · 8/m
kurfyou#NA2
Zilean · Support
1 / 3 / 19
74.1% KP
5,555
6.2% share
8,499g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
