Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 58 days ago
9 / 7 / 11
K / D / A
57.1%
Kill participation
957.7
Damage / min
13,454g
464.7 gold / min
22
11 placed · 0 cleared
224
7.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInferno#8763
Aatrox · Top
5 / 5 / 10
38.5% KP
31,314
18.4% share
11,943g
185 CS · 6.4/m
adellathenun#115
Graves · Jungle
12 / 6 / 5
43.6% KP
46,192
27.2% share
17,855g
264 CS · 9.1/m
honorviego#viego
Viego · Mid
9 / 8 / 10
48.7% KP
37,472
22% share
13,686g
186 CS · 6.4/m
love pain hate#again
Twitch · ADC
4 / 7 / 8
30.8% KP
32,053
18.8% share
10,630g
168 CS · 5.8/m
xR41D3NxWxS1M9x#NA1
Pantheon · Support
9 / 9 / 7
41% KP
23,070
13.6% share
10,602g
40 CS · 1.4/m
Red side
VictoryEgyptianSunshine#1999
Kled · Top
6 / 5 / 12
51.4% KP
25,108
20.7% share
13,310g
226 CS · 7.8/m
No Care#MDB
Lillia · Jungle
3 / 10 / 9
34.3% KP
15,606
12.9% share
11,787g
194 CS · 6.7/m
Lobby Admin#FIGHT
Sion · Mid
9 / 7 / 11
57.1% KP
27,724
22.9% share
13,454g
224 CS · 7.7/m
Sabin#0006
Jhin · ADC
10 / 9 / 11
60% KP
28,782
23.7% share
14,449g
198 CS · 6.8/m
Sorrowvelle#Lux
Karma · Support
7 / 8 / 16
65.7% KP
24,074
19.8% share
12,347g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
