Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 58 days ago
2 / 4 / 7
K / D / A
50%
Kill participation
1,018.9
Damage / min
9,406g
394.1 gold / min
21
8 placed · 4 cleared
224
9.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Rumble · Top
3 / 2 / 6
34.6% KP
19,590
21.8% share
10,226g
196 CS · 8.2/m
nooneknows14#23432
Qiyana · Jungle
7 / 3 / 5
46.2% KP
16,162
18% share
13,953g
208 CS · 8.7/m
C9 Loki#kr3
Yone · Mid
9 / 3 / 3
46.2% KP
22,362
24.9% share
13,969g
230 CS · 9.6/m
Tactical0#NA1
Cassiopeia · ADC
5 / 5 / 10
57.7% KP
19,153
21.3% share
12,268g
202 CS · 8.5/m
concept of x#NA1
Camille · Support
2 / 6 / 9
42.3% KP
12,611
14% share
8,266g
25 CS · 1/m
Red side
DefeatPhilip#tart
Anivia · Top
2 / 4 / 1
16.7% KP
11,548
15.8% share
8,077g
188 CS · 7.9/m
Dun#NA1
Lee Sin · Jungle
8 / 6 / 6
77.8% KP
15,789
21.6% share
10,689g
141 CS · 5.9/m
Lobby Admin#FIGHT
Annie · Mid
2 / 4 / 7
50% KP
24,317
33.3% share
9,406g
224 CS · 9.4/m
colton#2006
Katarina · ADC
6 / 7 / 3
50% KP
17,327
23.8% share
10,088g
162 CS · 6.8/m
Afflictive#藍月なくる
Soraka · Support
0 / 5 / 12
66.7% KP
3,971
5.4% share
6,143g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
