Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 57 days ago
13 / 4 / 15
K / D / A
60.9%
Kill participation
1,218.1
Damage / min
16,891g
568.1 gold / min
28
13 placed · 4 cleared
256
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat我依然是世一上#我不骗人
Jayce · Top
0 / 11 / 9
40.9% KP
22,265
23.3% share
9,697g
210 CS · 7.1/m
Defiant#3543
Sylas · Jungle
8 / 8 / 2
45.5% KP
18,928
19.8% share
13,201g
214 CS · 7.2/m
mcqueen69#993
Twitch · Mid
10 / 9 / 2
54.5% KP
31,429
32.9% share
14,830g
206 CS · 6.9/m
SiempreUTP#Ayuda
Taliyah · ADC
4 / 8 / 6
45.5% KP
15,713
16.5% share
12,182g
216 CS · 7.3/m
Projecki#NA1
Tahm Kench · Support
0 / 10 / 8
36.4% KP
7,100
7.4% share
7,699g
33 CS · 1.1/m
Red side
VictoryWistfully#663
Urgot · Top
10 / 7 / 8
39.1% KP
26,356
19.3% share
13,883g
210 CS · 7.1/m
Natsukii#0624
Talon · Jungle
13 / 2 / 7
43.5% KP
29,293
21.4% share
16,859g
286 CS · 9.6/m
Lobby Admin#FIGHT
Cassiopeia · Mid
13 / 4 / 15
60.9% KP
36,218
26.5% share
16,891g
256 CS · 8.6/m
Kaz#NA3
Xerath · ADC
10 / 5 / 10
43.5% KP
36,210
26.5% share
14,533g
206 CS · 6.9/m
Crimsonating#NA1
Blitzcrank · Support
0 / 4 / 21
45.7% KP
8,811
6.4% share
9,126g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
