Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 56 days ago
11 / 3 / 16
K / D / A
64.3%
Kill participation
1,697.9
Damage / min
16,425g
497 gold / min
39
15 placed · 5 cleared
288
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWDL#124
Vayne · Top
3 / 8 / 7
34.5% KP
18,736
17.7% share
10,888g
205 CS · 6.2/m
White Canyon#Ken
Trundle · Jungle
5 / 8 / 15
69% KP
19,476
18.4% share
13,621g
169 CS · 5.1/m
起風了#001
Yone · Mid
5 / 9 / 6
37.9% KP
14,684
13.9% share
11,734g
249 CS · 7.5/m
ENTHRALLED#999
Varus · ADC
13 / 7 / 6
65.5% KP
37,034
35% share
21,304g
291 CS · 8.8/m
Agent Copter#NA123
Alistar · Support
3 / 10 / 19
75.9% KP
15,860
15% share
10,375g
33 CS · 1/m
Red side
VictoryMagnificano#Galio
Galio · Top
5 / 3 / 18
54.8% KP
22,665
14% share
13,626g
228 CS · 6.9/m
colton#2006
Graves · Jungle
13 / 8 / 12
59.5% KP
37,363
23% share
18,537g
268 CS · 8.1/m
Lobby Admin#FIGHT
Annie · Mid
11 / 3 / 16
64.3% KP
56,114
34.6% share
16,425g
288 CS · 8.7/m
Rain#CWs
Kai'Sa · ADC
13 / 7 / 11
57.1% KP
34,372
21.2% share
20,313g
285 CS · 8.6/m
Oreo#719
Leona · Support
0 / 8 / 22
52.4% KP
11,804
7.3% share
9,344g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
