Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 56 days ago
15 / 5 / 8
K / D / A
67.6%
Kill participation
1,661.5
Damage / min
14,933g
527 gold / min
24
7 placed · 5 cleared
205
7.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatworker co ops#mybad
Anivia · Top
2 / 4 / 6
40% KP
26,055
29.8% share
10,670g
230 CS · 8.1/m
dAvvd#DV1
Vi · Jungle
5 / 2 / 10
75% KP
15,343
17.5% share
11,936g
195 CS · 6.9/m
Mikasa Ackerman#Tempy
Yone · Mid
5 / 10 / 6
55% KP
19,863
22.7% share
12,602g
224 CS · 7.9/m
Rain#CWs
Ashe · ADC
5 / 9 / 4
45% KP
16,095
18.4% share
12,554g
226 CS · 8/m
Agent Copter#NA123
Alistar · Support
3 / 9 / 7
50% KP
10,210
11.7% share
7,964g
26 CS · 0.9/m
Red side
Victorylimbo#fate
Zaahen · Top
2 / 3 / 10
35.3% KP
19,562
16.5% share
10,718g
216 CS · 7.6/m
kituruken#1717
Lee Sin · Jungle
6 / 5 / 10
47.1% KP
15,271
12.9% share
12,243g
195 CS · 6.9/m
Lobby Admin#FIGHT
Annie · Mid
15 / 5 / 8
67.6% KP
47,075
39.7% share
14,933g
205 CS · 7.2/m
WDL#124
Xayah · ADC
11 / 5 / 4
44.1% KP
26,880
22.7% share
14,476g
234 CS · 8.3/m
Love Nami#001
Nami · Support
0 / 2 / 18
52.9% KP
9,723
8.2% share
8,543g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
